Green Spot
Mobile app
2024
A geo-location-based app focused on the theme of sustainability. It promotes local cafes and restaurants, along with popular landmarks by highlighting their ‘green’ practises.
Project Overview
A geolocated narrative mobile phone application that uses simulated geolocation data, mobile camera data and audio data.
Users are required to visit the 10 different locations selected for that level, and earn ‘green stars’ at each of the location to be rewarded exclusive vouchers and special offers at Melbourne’s local cafes and restaurants, which is redeemable at the end of the level.
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Figma (prototype), Adobe Illustrator, Adobe Stock
App Objectives
Visit 10 sustainability-driven locations to learn about businesses’ ‘green practises’
Support and promote local businesses through rewards and information
Entertain users with AR interactions and incentives to encourage eco-friendly tourism
Target Users
Melbourne locals and tourists who enjoys discovering newness in the city, especially individuals who supports local businesses.
User Aims:
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Get rewards and discounts
Explore Melbourne inner-city
Connect with friends or themselves
1
Research
Melbourne city is celebrated for its multiculturalism, culinary scene and coffee culture.
Recently, there has been a noticeable emphasis on businesses’ corporate social responsibility as public values around sustainability and ethics deepen.
Two focus group sessions, with three participants in each session, were held to understand user experiences with geo-location app and discover any pain points they have encountered
FOCUS GROUPS
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INTERVIEW SAMPLE QUESTIONS
When was the last time you use used a geolocation app?
What did you like/dislike about it?
How was your experience with AR technology?
FINDINGS
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100%
used geolocation apps on a daily basis
67%
used geolocation apps for social and entertainment purposes
83%
found geolocated apps useful in discovering new places
33%
were shocked to experience AR technology during their shopping
Common User Needs
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Clean and simple interface for easy navigation
Social feature to connect with family and friends
Discover new places through the app
2
PERSONA
Two personas were developed from the focus groups’ findings.
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SARAH JONES
LUCY LEE
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3
USER INTERACTION FLOW
FLOW CHART OF INTERACTIONS
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STORYBOARD
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4
WIREFRAMES & ITERATIONS
Low and high fidelity prototypes were developed based on the user interaction flow
WIREFRAME OF MAIN SCREENS
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HIGH-FIDELITY ITERATIONS
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LOCATION SPOTTED
Prototype 1.0
Problem from usability tests:
no back button available, can only proceed once the green star is clicked
Prototype 2.0
Problem solved:
‘back’ button was added to the ‘location spotted’ screen
pop-up to confirm with user that they are wanting to exit when the ‘back’ button is clicked
TEXT-TO-SPEECH BUTTON
Prototype 1.0
Problem from usability tests:
text-to-speech button was only available on the introduction screens
Prototype 2.0
text-to-speech button was added to all the sustainability information screens that had the green star mascot to look like it is narrating the content
button also improves accessibility whilst enabling user to listen to the content while walking, so the information is not skipped - a main observation from the field test
Problem solved:
PROFILE
Prototype 1.0
Problem from usability tests:
profile was plain and visually unappealing
no option to ‘share’ profile - a suggestion from the field test
layout was inconsistent with elements not aligned appropriately and aesthetically on the screen
Prototype 2.0
profile shows an automatically created account for user so that they can start playing the game first, and verify their account to keep their progress in settings later on - ‘Green Spot ID’ to identify user
‘Share to’ button was also added per field test feedback, as well as a QR code scanner to allow users to quickly add their ‘green friends’.
Problem solved:
FAVOURITES
Prototype 1.0
Problem from usability tests:
no option to ‘save’ a location if a user found it interesting or wanted to look back at it later
Prototype 2.0
Problem solved:
‘bookmark’ icon was added on the ‘green practises’ screen as this is the key information and the screen before the user returns to the map
each location are automatically ‘bookmarked’ (can remove this by clicking on the bookmark icon) which will show up in the profile under ‘favourites
Final Design
INTRODUCTION
Tutorial
tutorial appear automatically
simulated GPS location tracking
Simulated GPS location tracking
location pin appears
‘nearby’ notification
SPOTTING GREEN STAR
notification to hint user to move around as the camera is a simulated feature
Spot ‘green star’ to reveal ingredient using AR
Simulated Camera / AR
Green Practises
information is automatically bookmarked
LEVEL COMPLETE!
Video
baking video is used as a loading screen
the virtual ingredients collected makes a real recipe
user can check their progress by clicking on the recipe button on the bottom right
the green star will be filled in once user has collected the respective virtual ingredient
Recipe Button
REDEEM REWARD
step-by-step tutorial to guide user to the rewards page after unlocking their voucher
Rewards button
Redeem
unique voucher code
notification to indicate reward has been activated and expiry countdown has started
PROFILE - LEVEL COMPLETED
Tabs
sliding animation when switching from ‘mission’ to ‘favourites’
Scroll
levels and favourited locations can be scrolled
SHARE
simulated scanning screen to scan QR code to quickly add ‘green friends’
Scan QR Code
unique QR code
sharing options available
notification to indicate it has been shared and/or image has been saved
Share To
REFLECTION
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Throughout the development process, I learnt to use variables in Figma to create a seamless experience, such as the green stars on the map changing into the icon of the ingredient collected at that location. I also tried to experiment with different animations where possible to increase interactivity, such as the sliding in of the QR code scanner screen, and notifications sliding down from the top of the screen.
I think that the data gathered from the field tests, questionnaires and focus groups were helpful in aiding my decision-making when I update my app.
Overall, the application functions well but I think that the interface and visual design of the app could be improved further if there was more time.